A note to newer DMs: Systems like these exist only to get the juices flowing. They are the canvas we're painting on, and that's it. Maybe some of that canvas will still be visible at the end - but it certainly doesn't need to be, and (arguably) is better if it isn't.
The table should work for you, not the other way around.
We start by grabbing a bunch of dice and dropping them, like so:
This displays the relative locations of the city's districts.
The hit location die marks where the center-most d20 was. Since I don't have enough d20s at the moment, I rerolled it back into the [conglomeration?] I also used a d30, because I like d30s. Finally, I added some extra d6s to give us a bunch of Additional Undefined Boroughs, which we will hopefully make completely our own.
(No, I don't know why I'm using the royal we. If this annoys you, then perhaps the knowledge that my brother plans to work on this with me will assauge you - you can pretend I'm speaking for us both).
So the next step is to draw lines from the vertices of the top-most face of each die. If a line intersects another die, then those districts are connected. After that, we go down from the largest die size, getting rid of duplicates. Those two steps produce this:
|EP = Emerald Pit, X = Undefined|
|I debated about it for awhile, but ultimately I decided to add one connection, from the Wheel of Gold to the nearest Rich district.|
|2. The Rookery of Van Moldus||Poor|
|3. Temple District||Rich|
|4. The Twin Nests||Middling|
|5. The Sporous Apiary||Poor|
|7. The Wheel of Gold||Rich|
|8. Van Goethe Gardens||Middling|
|9. The Crystal Ponds||Middling|
|10. Flesh Market||Rich|
|13. The Old Folk||Rich|
|The Emerald Pit||Poor|
- kill your dungeon master -